Using Unreal MCP I've turned my real-time bullet hit system into a playable effect using blueprints. pic.twitter.com/sPrNBKjFzP
— Jesse Pitela (@RedefineFX) September 2, 2026
Launching September 9, Niagara Carnage is the 8th addition to the Niagara Megabundle. Built for the enthusiast that wants to push the limits of what’s possible with real-time VFX. Setup realistic car crashes (with debris & pyro), metal bending simulations, bullet hits systems, laser beams, and dynamic crowd simulations (with collisions). Control everything through sequencer and build next-gen cinematic VFX entirely inside Unreal Engine 5.8.
Bullet hits Niagara system I'm building for an upcoming Unreal cinematic project. pic.twitter.com/tUT9kdDoZQ
— Jesse Pitela (@RedefineFX) January 22, 2026
Real-time laser beam Niagara system with a fire & smoke sim on top. pic.twitter.com/TGEYsZXIPs
— Jesse Pitela (@RedefineFX) July 28, 2026
Figuring out metal bending sims in Unreal for some destruction VFX shots I'm planning pic.twitter.com/yU2rzsStwQ
— Jesse Pitela (@RedefineFX) January 28, 2026
Real-time dynamic zombie horde sim (with collisions) made with Niagara pic.twitter.com/aZTCkIKelr
— Jesse Pitela (@RedefineFX) August 4, 2026
I'm working on real-time car crash simulations in Unreal for a new project. Here's the first version. All Niagara & Chaos Physics. pic.twitter.com/X469lyklnr
— Jesse Pitela (@RedefineFX) January 19, 2026
New version of the car crash sim for my Unreal cinematic:
— Jesse Pitela (@RedefineFX) February 3, 2026
- added damage + dents
- opening doors / hood
- more niagara debris
- next version: shattering windows + detachable parts pic.twitter.com/Kyff2IBWLQ
Today the RedefineFX catalog is being expanded with Niagara Pyro and Niagara Liquids, both recorded in Unreal Engine 5.8, taking full advantage of the improved optimization to bring you bigger and more detailed simulations than ever before.
They are available separately or as part of the updated Niagara Megabundle
I'm testing out real-time water simulations in Unreal 5.8. Here I'm spawning about 1.3M GPU particles per second for the liquid, and ~40K/s for splash & foam. pic.twitter.com/c8PXBWI7HS
— Jesse Pitela (@RedefineFX) June 29, 2026
Real-time water force field simulation in Unreal 5.8, now updated with an actual force that repels the water with varying strength, instead of just a collider sphere. pic.twitter.com/v0yEAEC5vp
— Jesse Pitela (@RedefineFX) July 1, 2026
Real-time beach waves simulation in Unreal 5.8. This updated Niagara system combines multiple forces to produce flipping tube waves in regular intervals. pic.twitter.com/zVQLVkW8wD
— Jesse Pitela (@RedefineFX) July 6, 2026
The Niagara Fluids Immersion course will soon be replaced with new Niagara Pyro & Niagara Liquids. Both courses have intro lessons remade in Unreal Engine 5.8, as well as a selection of most popular effects (e.g rotor wash) and brand new examples (large scale explosion, meteor hit, heat shield, rocket launch, and more). Remaining lessons from the original Immersion course will still be included and can be followed in 5.8 without issues.
Niagara Immersion will remain included for existing students as a legacy course on their dashboard.
I'm remaking some of my older FX sims in Unreal 5.8, starting with the rotor wash. Also added some directional forces based on the helicopter tilt. pic.twitter.com/30C4AtJcrx
— Jesse Pitela (@RedefineFX) June 22, 2026
Unreal Engine 5.8 brings memory and speed optimizations for Niagara, allowing for bigger and more detailed VFX simulations that run in real-time. pic.twitter.com/YhsZW0v0zm
— Jesse Pitela (@RedefineFX) June 3, 2026
Rocket launch plumes in Unreal 5.8. I'm going with a space exploration theme to test out the improved Niagara optimization pic.twitter.com/uR1u3u1v8U
— Jesse Pitela (@RedefineFX) June 8, 2026
Autobots arrival in Unreal 5.8. These are 2 separate sims - the meteor trail and the impact. Just one of many new 5.8 lessons I'll be adding to the Unreal Megabundle in a few weeks. pic.twitter.com/HTifSHQwcH
— Jesse Pitela (@RedefineFX) June 14, 2026
Real-time heat shield FX in Unreal 5.8. This is from a new series of beginner Niagara lessons I'm putting together. pic.twitter.com/oWIq5e7SXp
— Jesse Pitela (@RedefineFX) June 18, 2026
Got a student request for a nuke sim. Tried many different emitters to get the stem to show up like this. All Unreal 5.8 Niagara in real-time as usual. pic.twitter.com/8bxvvVUOQh
— Jesse Pitela (@RedefineFX) June 16, 2026
The hero shot from Niagara Automotive just got featured by Epic across their social channels.
Niagara Automotive just launched. This new addition of the established Niagara Series by RedefineFX focuses specifically on VFX for automotive visualization.
Make your automotive visualizations and cinematics stand out with high-octane VFX that elevate the feeling of speed, energy, and high-end production value. Build detailed particle reveals, airflow simulations, energy trails, exploded views, electricity, fire, smoke, sand, dirt, and much more all in real-time and entirely inside Unreal. Start at zero with easy effects like light trails & sparks, and progress toward finished cinematic shots with attention-grabbing VFX.
For the Jesko snow shot I layered 8+ Niagara emitters, spawning from different parts of the wheel. Thousands of GPU particles for snow flakes, meshes for ice chunks, and a smoke sim on top. All of it runs real-time in the viewport. We will recreate this inside Niagara Automotive.
I’ve made a few of these teasers, and each one focuses on a different style of VFX. Teaser 1 was realism, 2 was nature elements, 3 leans into stylized effects like electricity & dynamic trails.
I’m seeing effects like this in so many commercials, such as the Lamborghini Revuelto hybrid, which has very cool lightning VFX.
Check out teaser 3 “Energy & Power” for Niagara Automotive:
Most of the automotive shots I see online are perfectly clean, and yet when you watch commercials from the actual car brands, they always show the cars in real-world action.
They always call them something like “Polar Excursion” or “Canyon Exploration” to ground the cars in reality and show you they can handle various real-life scenarios.
Most artists don’t go the extra mile to add VFX because they think it would take forever, when in fact you can use Unreal’s built-in Niagara VFX system to make realistic effects fast & entirely in real-time, without ever leaving the engine.
So today I want to show you some new dirt, sand, snow, and mud VFX I’ve been working on. If you’ve ever struggled to make your scenes feel grounded and believable then this is the missing piece.
See how you can elevate your automotive work by adding cinematic VFX. Watch the “Dirt & Mud” Teaser 2 for Niagara Automotive:
With Epic Games doubling down on the Automotive sector (just check their official YouTube channel), there’s an opportunity right now for you to get on top of this niche.
There’s much more to come, but if this already sounds interesting, you can join the waitlist below.
Waitlist members will get early access before general public launch.
➡️ Join the waitlist for Niagara Automotive & be the first to get access
Things are moving fast with companies like McLaren, Volvo, BMW, and many more, using Unreal Engine for automotive visualization.
In a market that’s being flooded with similar-looking car renders (and almost all of them using the same Porsche GT3 model), there’s an opportunity to stand out by combining automotive CGI with Niagara VFX, and iterate quickly in real-time.
Watch the Niagara Automotive announcement teaser with sound design made in collab with Pole Position 🔊
For the last few months I’ve been testing all different ways of setting up & animating cars, adding VFX to them, and figuring out the most time-efficient workflow to help you get cinematic results fast.
Inside the course, you will learn all the essential VFX you would expect (dust, sand, dirt, snow, sparks, electricity…) but because this is a RedefineFX course, we will then go a lot further.
You can look forward to airflow & drag simulations, dynamic trails driven by a smoke sim, intricate car reveals, exploded views, environment scanning effects & more FX yet to be revealed.
Using Niagara Fluids with animated cars poses new challenges, such as:
- Having a separate emitter under each wheel, within one simulation
- Having the car & sim move across long distances
- Combining Niagara Fluids with the Cinematic Car Rig (so the car has suspension and the FX follow)
- Smoke getting proper speed from the wheels and so on…
All of which will be covered inside with ready-to-use examples
Niagara Automotive launches next month, in April 2026, only at RedefineFX.
➡️ Join the Waitlist for Niagara Automotive
Longer 30s trailer is coming soon.