Create Amazing Motion Design Effects

All in  Real-Time

in Unreal Engine & become the go-to artist for stunning real-time visuals

even if you’re an absolute beginner! 

Watch the course trailer:

Expand your motion design skillset and craft beautiful visuals all in real-time. Take a deep dive into Unreal Engine’s built-in Motion Design tools. Blow your clients away with speed of output, instant visual feedback & zero simulation time. Create cool physics simulations, innovative in-game VFX, detailed product visualizations, or procedural FX with thousands of objects. Go from absolute beginner to an advanced level at creating breathtaking visuals at a level of detail previously only possible in traditional 3D software. 

ENROLL NOW

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Learn the Motion Design Tools in Unreal Engine from the Ground Up

Follow me step-by-step through over 80 ultra beginner-friendly, project-based lessons covering unique particle effects & techniques you won’t learn anywhere else

Product visualization artists can now easily create exploded views of intricate products made of many of parts. Disassemble them, highlight specific components, and reveal them in many cool ways.

Architectural visualization artists can now gradually reveal scenes made of hundreds of objects, such as an entire living room or street with foliage and buildings. All in real-time!

Motion Design artists will appreciate the ability to displace & color thousands of objects with textures, voxelize & dissolve meshes, cutout logos, create pixelized art and much more.

Real-Time & Cinematic VFX Artists can now use the Motion tools to create procedural destruction using just the new cloner & effector modes (no simulation needed!). Bend reality & make the environment react to the powers of your character in the style of Quantum Break & Control.

Game Dev Artists have been heard and as of UE 5.6, motion tools are now officially supported in-game and can be packaged, opening the doors to innovative in-game FX.

Explore new cloner & effector modes introduced in UE 5.6

Combine multiple cloners & effectors for intricate results

Create detailed reveals of text, logos. or objects

Run physics particles simulations all in real-time

Craft procedural visuals that are only achievable with the Motion tools

Unlock Cutting-Edge Skills Applicable to Many Industries

 

Product VisualizationHigh-End Commercials

Audio-Reactive Visuals

Text & Logo Reveals

Automotive & Virtual Reality

FX for Games & Fortnite

Architectural Visualization

 

 

While the introduction of the new Motion Design Tools put Unreal on the radar of many new artists & motion designers, no comprehensive motion design course exists…yet

…and that’s why we created:

Unreal Motion by RedefineFX

A Beginner Real-Time Motion Design Course in Unreal Engine 5.5

The First Complete “Unreal Engine for Motion Design” Course

Start with introductory setups you can create even as a complete beginner

Create easy cloner setups & reveals in minutes

Use effectors to change particle colors

Then take it a step further (and gradually light up emissive tiles, for example)

Use effectors for #satisfying animations

Create a trailer title with the new text tool 

Make shockwaves with the new torus effector shape

Create audio-reactive visuals

Color particles based on position, age, and other parameters

Activate particle physics in creative ways

Craft beautiful simulations previously only possible with standard Niagara

I just enrolled in the course and I’m loving it. The way Jesse explains things is great and fun. I’m a senior After Effects user starting out with UE and enjoying real-time motion graphics so far.

 –  Pedro Oliveira, Motion Graphics Artist

Learn from an award-winning, experienced & trusted instructor

About Your Instructor, Jesse Pitela:

  • Unreal Engine Authorized Instructor
  • Work featured at Unreal Fest Orlando 2025
  • Training featured by Epic Games and 80 Level
  • Featured in Autodesk Media & Entertainment Showreel
  • Official Judge in The Rookie Awards
  • Autodesk Excellence Award Winner 
  • Recorded 1000+ lessons across 25+ premium courses
  • 7+ years teaching VFX to thousands of students

Hi, I’m Jesse and I started RedefineFX in 2018 out of pure frustration of not being able to find the kind of VFX training I was looking for – something concise that shows you the entire process, so you walk away with a finished result, that you can immediately use to attract better career opportunities. 

Trusted by Major VFX Studios

Artists from studios you know learn at RedefineFX, including Crafty Apes, FuseFX, Bottleship VFX, Millarc CGI, The Boundary, and many others.

Always Beginner-Friendly

I never forget how I felt when I was starting out, and will always make sure you feel included, even if you're completely new to VFX.

Practical Skills to Help You Earn More

At the end of my tutorials & courses, you will have a finished, professional result.

“Jesse is one of the best instructors I ever found in the digital art field. He has the ability to make really complex content look simple, with straight to the point explanations and great examples.

Charles Moreira – Senior VFX Artist at Gameloft. Enrolled in both Niagara Immersion & Chaos Destruction

Subtitles Now Available in 6 Languages

Subtitles are now available for all courses in English, Spanish, Korean, Japanese, Portuguese, and French

Structure. Continuity. Portfolio-Ready Projects.

Explore 80+ Total Video Lessons & 5 Chapters

Chapter 1: Intro & Project Setup

  • Intro
  • Setting up UE Project
  • Enabling Plugins
  • Downloading Assets
  • Motion Templates
  • Studio Setup

Chapter 2: Cloners & Effectors

  • Cloners Part 1
  • Cloners Part 2
  • Cloners Part 3
  • Effectors Part 1
  • Effectors Part 2
  • Effectors Part 3
  • Effector Colors Part 1
  • Effector Colors Part 2
  • Collisions

Chapter 3: Motion Tools

  • Text Tool
  • Modifiers
  • Animators Part 1
  • Animators Part 2
  • Animators Part 3
  • Loops with Animators
  • Motion Modifiers Part 1
  • Motion Modifiers Part 2
  • Material Designer Part 1
  • Material Designer Part 2
  • Shapes and Motion Viewport Tools
  • Splines
  • Utilities

Chapter 4: Motion Projects

  • Motion Backgrounds: Intro
  • Motion Backgrounds: Hexagons
  • Motion Backgrounds: Multiple Shapes
  • Modeling shapes inside Unreal
  • Form a Logo with Particles
  • ‘Inflate’ Logo with Effectors
  • Spawn on Static Mesh & Activate Gradually
  • Trailer Title Part 1
  • Trailer Title Part 2
  • Trailer Title Part 3
  • Bloom Part 1
  • Bloom Part 2
  • Bloom Part 3
  • Gravity Ball
  • Flipping Tiles Logo Reveal
  • Textures & Cloners
  • Effector Cube Part 1
  • Effector Cube Part 2
  • Effector Cube Part 3
  • SVG Import & Particles From Logo

Chapter 5: Beyond the Basics

  •  Color by Particle Index
  • Color by Lifetime
  • Color by Proximity 01: Light Up Tiles
  • Color by Proximity 02: Stealing the Orb
  • Color by Proximity 03: Metal Dissolve
  • Color by Proximity 04: Twisting Tiles
  • Coloring Metal
  • Color by Speed 01
  • Color by Speed 02
  • Color by Speed 03
  • Color by Position
  • Noise-Cancelling
  • Virus Spread
  • Entering The Club
  • Levitation Walk
  • Changing Materials (Metal to Wood etc.)

Chapter 6: Bonus Lessons & Quick Tips

  • Particle Attraction & Collision
  • Audio-Reactive Introduction
  • Audio-Reactive Examples
  • Audio-Reactive Cubes
  • Cloner Caching
  • Unreal Physics: Object Collisions
  • Take Recorder
  • Animate Changing Materials in Sequencer
  • Ship in Ocean
  • Gameplay FX
  • Digital Display with Moving Textures
  • Rotate Clones Along Original Pivot (New in 5.5.4)

Chapter 7: Unreal 5.6 Bonus Lessons (June 2025)

  • 5.6 New Features Overview
  • Cloner Texture Color & Displacement
  • Cloner Texture Constraint
  • Video Texture
  • Effector Delay
  • Effector Procedural Modes
  • Product Reveal Part 1
  • Product Reveal Part 2
  • Archviz Reveal
  • Voxelize
  • Logo Fracture with Effector
  • Gameplay Destruction & Third Person Character Setup
  • Voronoi Glow & Ground Shockwave

BONUS COURSE

Beyond the Basics

Go beyond the basics and learn advanced techniques. Featured are bonus lessons full of workflow tips & tricks, along with hidden features you might otherwise miss.

Layer multiple effectors & combine with changing materials

Create a “Magnetic Aura” style effect

Reveal anything with just the Motion tools

Color by Speed Example 1

Color by Speed Example 2

Gradually flatten a noise field for a “noise cancelling” style effect

Link effectors to characters for cool results

Emit particles from objects & affect them with various forces

Build elaborate loops with many moving parts, combining tons of techniques from the course

Transition between 2 (or more!) different materials (metal to wood etc.)

NEW BONUS CONTENT

Fresh 5.5 & 5.6 Examples

Build Cities with just the Motion tools

Rotate Clones Along Original Pivot (New in 5.5.4)

Fracture or Reveal Text & Logos

Digital Display with Moving Textures

What Students Say

Below reactions are collected from all of our courses

“RedefineFX is pushing the boundaries of what’s possible in real-time motion graphics and has become my go-to place for learning high end real-time techniques. If you’re into Motion Design, VFX, Particles, and Niagara, you should definitely grab this course.”

 –  Andy Blondin, Director of Technical Product Management, Motion Design Tools, Epic Games
Enroll in Unreal Motion

Make the Investment in Your VFX Career

Step into 2026 with a new skillset that very few people have. There is currently no official documentation or tutorials covering the new Motion tools as in-depth as what you will find inside of this course, making this a unique opportunity for you to become the go-to artists for an emerging field of “Real-Time Motion Design”

  • 80+ total lessons teaching you the motion design tools from the ground up
  • Bonus chapter: Beyond the Basics
  • New 5.5 & 5.6 lessons
  • Learn from an experienced instructor with work featured by Epic Games
  • Lifetime access to all future updates

$295

one-time payment

 Enjoy lifetime access to the course & all future updates

Enroll Now

Tax will be calculated at checkout based on your country of residence.

The Complete Collection of All 9 Courses

Niagara Megabundle CORE

Includes NEW Niagara MCP, Carnage, Pyro & Liquids 5.8

Our #1 best-selling bundle. This one-of-a-kind collection of courses provides the most complete deep-dive into Unreal Engine’s real-time Niagara VFX, Chaos, and Motion Design Tools. Built for beginners who want to create high-end real-time VFX. Over 400 total lessons included.

The Megabundle Core Includes:

All 9 Unreal Engine Courses

Your complete Niagara + Motion Tools package for Unreal Engine

  • Niagara MCP Crash Course (NEW)

  • Niagara Carnage (NEW)

  • Niagara Pyro (NEW)

  • Niagara Liquids (NEW)

  • Niagara Automotive

  • Niagara Motion

  • Chaos Destruction

  • Niagara Magic

  • Unreal Motion

Master multiple real-time skillsets across fire, smoke, liquids, destruction, particles, cloners & effectors, character effects, and automotive visuals, all inside Unreal Engine.

  • Get instant access to over 400 lessons
  • All bonus content & new 5.8 lessons included
  • Lifetime access
  • Subtitles now available in 6 languages

If purchased individually: $1,670

Launch Week Price: $595

one-time payment

Enroll in Megabundle Core

Tax will be calculated at checkout based on your country of residence

Save Time & Learn Faster by Adding Project Files

Niagara Megabundle PRO

Includes Everything + Project File Library

This is the “I just want everything” bundle
The Megabundle Pro Includes:
  • All 9 Unreal Engine Courses

  • Project File Library (50 total setups)

  • 10 New Pyro & Liquids 5.8 Files

  • 10 New Carnage 5.8 Files

Includes my exact Niagara setups used in trailers

+ EmberGen Bootcamp (included as a bonus)

+ LiquiGen Immersion (included as a bonus)

Get access to all courses and a full project file library with ready-to-use templates for over 50 of my most popular effects. Use them to learn or drop them directly into your own shots.

If purchased individually: $1,670

Launch Week Price: $795

one-time payment

Enroll in Megabundle Pro

Tax will be calculated at checkout based on your country of residence

Your Most Frequent Questions:

I'm completely new to Unreal Engine, is this for me?

Yes. This course is made with absolute beginners in mind. There is NO CODING and NO BLUEPRINTS. The first few chapters will get you up to speed even if you’ve never made anything in Unreal before.

I'm more advanced, will I still get value out of this course?

Absolutely. The course gradually introduces more advanced concepts and there’s a lot to learn for all skill levels. The later chapters include multiple advanced setups.

What's the difference between Unreal Motion and Niagara Motion?

Unreal Motion covers only the new Motion tools (standard Niagara is not covered)
Niagara Motion covers only standard Niagara (Motion tools are not covered)

Is the course up to date?

The course was re-recorded in version 5.5 and new lessons covering 5.6 features have been added.

As of version 5.7, the effectors behave differently, so I recommend you follow the course in 5.6 until I record new lessons in 5.8.

 

Are the project files included?

A collection of 50 project files to my most popular effects from each of the 8 courses is included only inside Niagara Megabundle Pro. 

Full list of included projects: 

  1. Beach Waves
  2. Water Force Field
  3. Temple Flood
  4. Water Attack
  5. Wheel Mud
  6. Hydroman
  7. Blue Origin Explosion
  8. Rocket Launch Plumes
  9. Meteor Impact
  10. Nuke Explosion
  11. Starship Launch
  12. Helicopter Rotor Wash
  13. Car on Fire
  14. Airplane Engine Fire
  15. Zero-G Water Sphere with Foam
  16. Burnout
  17. Wheel Dust
  18. Tire Marks
  19. Tail Light Trails
  20. Snow & Ice Debris from Under Wheels
  21. Dirt & Sand Debris from Under Wheels
  22. Airflow Visualization Trails
  23. Advection
  24. X-Ray Reveal & Exploded View
  25. Falling Leaves, Snow, & Rain
  26. Wall Destruction
  27. Wood Destruction
  28. Force Field
  29. Portal
  30. Harry Potter Duel (From Niagara magic)
  31. Object Voxelization (from Unreal Motion)
  32. Magnetic Orb (from Unreal Motion)
  33. Character Ghost Particles (From Niagara Motion)
  34. Particle Physics Attraction (From Niagara Motion)
  35. Bombing with Shockwave Impacts
  36. Sandstorm
  37. FLIP High Quality Water with Foam #1
  38. FLIP Muddy Water with Foam #2
  39. FLIP Sticky Lava Liquid Sim
  40. Liquid Particles Color by Speed
  41. Liquid Reactive Particles Multi-Color
  42. Car Crash Explosion and Rolling Fire
  43. Car Crash Debris, Sparks, Smoke
  44. Bending Metal
  45. Bullet Hits System
  46. Laser Gun System
  47. Laser Beam
  48. Stylized Rendering
  49. Audio Visualizer Histogram
  50. Audio Visualizer Fire Line
  51. Crowd Sim with Collisions

Are there subtitles available?

English, Spanish, Japanese, Portuguese, French, and Korean subtitles are currently available for the entire course.

Are the Motion tools worth learning?

If you’re using Unreal Engine and want to create motion design particles & simulations without the need to import alembic & VDB files from an external application, the new Motion Tools & Niagara are the best tools for you to learn right now. They are both free and come bundled with UE. You can also quickly make changes directly inside your Unreal Engine viewport, without the need to keep exporting & importing simulations from an external app.

Will you be optimizing the simulations for games? What about Blueprints?

No. We will not be optimizing the simulations in any way to improve their performance in real games and there are no Blueprints & no coding covered in this beginner-oriented course. However, I will show how to link the effectors to the Third Person Character and activate them at Runtime.

What are the PC system requirements?

I recommend a 2070 RTX as a minimum to run the sims in real-time. The more VRAM your GPU has, the better.

Can I use these skills in VR, ProductViz, Previz, Automotive, Film, and other areas of CGI?

Absolutely. These effects are not limited to product commercials. Whichever industry you’re in, you can enhance your Unreal Engine projects with real-time particle simulations.

Will my boss / studio / workplace pay for this course?

It’s very possible that your place of employment will cover an educational expense, such as this course, if it directly relates to your job duties. It sure doesn’t hurt to ask.

When does the course start and finish?

This is a completely self-paced & pre-recorded online course and there are no live sessions or zoom calls. I’ve made the lessons bite-sized so you can make progress every day without feeling overwhelmed.

How long do I have access to the course?

You get lifetime access, meaning you get to access the courses for as long as RedefineFX exists.

Do I get a Certificate?

Yes! Upon completion of all lessons, you will automatically receive a unique Certificate of Completion.

Can I enter my TAX ID / VAT ID at checkout?

Yes. There is a dedicated VAT field on the checkout page. After checking out, you will automatically receive a standard business invoice to your email. Please note that the invoice cannot be modified after the transaction has been completed, so please double check that all information is correct.

Didn’t find an answer to your question?
Email: jesse@redefinefx.com

“I’ve already taken multiple RedefineFX courses and what I appreciate most are Jesse’s teaching skills. He manages to break everything down into short parts that are very easy to understand & follow, with visually stunning results. Super recommended!”

– Alexandre Lino, VFX Artist. Enrolled in both Niagara Immersion & Chaos Destruction