A focused 12-video crash course showing you how to use AI and MCP to create and modify Niagara effects and build blueprints that would otherwise be too technical or time-consuming to build manually. Includes absolute beginner step-by-step setup to connect Codex, Claude, or other AI to your Unreal project, make your first interactive gameplay effect and connect the Bullet Hits System from Niagara Carnage to the first person shooter template through blueprints.
Available exclusively inside the Niagara Megabundle
Using Unreal MCP I've turned my real-time bullet hit system into a playable effect using blueprints. pic.twitter.com/sPrNBKjFzP
— Jesse Pitela (@RedefineFX) September 2, 2026