I’ve started figuring out how to do VFX in relation to cars & the automotive visualization sector. Starting with car crashes, a bullet hit system for a possible action scene, metal bending sims and more. As always, follow me on LinkedIn or X for regular progress updates and behind-the-scenes as I develop these new effects.
Figuring out metal bending sims in Unreal for some destruction VFX shots I'm planning pic.twitter.com/yU2rzsStwQ
— Jesse Pitela (@RedefineFX) January 28, 2026
Remade my real-time burnout sim as it's another VFX setup I'll need for an upcoming Unreal cinematic. pic.twitter.com/azOLGVQcVP
— Jesse Pitela (@RedefineFX) January 26, 2026