Today the RedefineFX catalog is being expanded with Niagara Pyro and Niagara Liquids, both recorded in Unreal Engine 5.8, taking full advantage of the improved optimization to bring you bigger and more detailed simulations than ever before.
They are available separately or as part of the updated Niagara Megabundle
I'm testing out real-time water simulations in Unreal 5.8. Here I'm spawning about 1.3M GPU particles per second for the liquid, and ~40K/s for splash & foam. pic.twitter.com/c8PXBWI7HS
— Jesse Pitela (@RedefineFX) June 29, 2026
Real-time water force field simulation in Unreal 5.8, now updated with an actual force that repels the water with varying strength, instead of just a collider sphere. pic.twitter.com/v0yEAEC5vp
— Jesse Pitela (@RedefineFX) July 1, 2026
Real-time beach waves simulation in Unreal 5.8. This updated Niagara system combines multiple forces to produce flipping tube waves in regular intervals. pic.twitter.com/zVQLVkW8wD
— Jesse Pitela (@RedefineFX) July 6, 2026