In this tyFlow tutorial we create a dynamic hair FX simulation using CUDA particle binds

First, download a human head 3D model (I used this one ) Then we give birth to some particles with tyFlow based on the material ID. Followed by a spawn operator to create a line of particles that we can bind together with the particle bind operator, and enable CUDA collisions for the strings. Adding tySplines completes the effect by generating geometry based on the binds.