In this tyflow vfx tutorial I’m going to walk you through the process of setting up gradual, fully controlled, and procedural destruction of the dragon head from Game of Thrones. First, we’re going to use voronoi fracture to break the dragon into separate pieces, then turn those into PhysX shapes using tyflow’s physx shape operator, and then using a surface test and property test to control when the fractured pieces should start breaking away. This is a sample lesson from the completely free game of Thrones VFX course that you can get here: