And walk away with complete confidence to create just about any fire effect imaginable
Look at the sheer AMOUNT of examples and lessons in this course. I have left no stone unturned in the pursuit to make this the only course on this topic you’ll ever need to take. Just a few lessons in, you’ll feel comfortable in setting up a variety of fire effects, and your mind will be full of ideas for cool shots you can now create with these new skills. See you inside the course. – Jesse
By Taking This Course You Will:
- Gain complete understanding of every Phoenix FD fire & smoke simulation parameter
- Learn from a Phoenix FD Certified Trainer
- Master the software used on shows such as Game of Thrones
- Understand the difference between temperature-based and fuel-based burning
- Emit smoke from your tyFlow Destruction Setups
- Control the look, movement, and scale through massive vorticity and other settings
- Setup variety of effects from small scale to mid-scale to massive
- Use particles to drive smoke and fire emission
- Combine liquid and fire simulations together for unique visuals (pouring gasoline on fire)
- Create a realistic fire shader using the Volumetric Rendering Settings
- Use the Voxel Tuner to only emit smoke based on certain conditions
- Use helpers such as Wind, Plain force, Turbulence, Body Force, Vortex force and others to influence the simulation
- Use textures for gradual burning effects
- Use the Vray Distance Texture to emit smoke based on proximity to other objects
- Use Vertex Paint for selective burning effects
- Learn through 40 exciting project-based lessons
SETUP ALL OF THE BELOW FX STEP-BY-STEP
And master Phoenix FD’s fluid simulation capabilities along the way
COURSE CURRICULUM (Equivalent to 40 High-Quality Tutorials)
Phoenix FD Fire FX Course by RedefineFX
Hello & Introduction to The Fire Course
Introduction to Phoenix FD for Absolute Beginners
How to Use the (Actually Really Good) Presets
Fire Source Settings / Outgoing Velocity / Smoke / Temperature / Motion Velocity
Dynamics Settings / Time Scale / Cooling / Buoyancy / Dissipation / Vorticity / Conservation / SPF
Dry Ice / Statue Heavy Smoke / Plain Force / Walking Character Emitting Smoke
Multicolor Smoke Path Follow / RGB Mixing
Morphing Objects Out of Smoke / Body Force and Turbulence Helpers
Large Smoke Shockwave / Particle Flow Emission / Motion Velocity
Powder Color Explosion
Starship Smoke Wave
Tank Firing + Ground Dust Shockwave
Realistic Small Scale Fire – Skull on Fire Ghost Rider Style
Rendering Optimization for Explosions and Smoke
Compositing Fire and Smoke
Advanced RGB Dirt Explosion using Particles
Large Scale Volcano Smoke
Liquid on Fire
Osprey Engine Fire
tyFlow Destruction Building Collapse + Phoenix Smoke
Color by Speed
Smoke Color based on Image
Render Smoke as Mesh (Underwater Oxygen FX)
Voxel Tuner / e.g. Increase Temperature if a Condition is Met
Retiming / Slow Down Your Sims for Bullet-time Effects
Distance Texture / Burn Objects Based on Proximity to Other Objects
Wetmap / Burn Objects Based on Where Liquid Touches Them
Animated Procedural Burning Path
Thank You & What’s Next?
CV-22 Osprey High-Poly 3D Model Included
I modeled this myself a few years ago as a passion project and to get better at modeling at the time. It’s a very nice model that I’ve used in tons of projects. I’m giving it away with this course. These sell on Turbosquid for $80+
A Quick Word About The Project Files
The scene files (compatible with Max 2016 and higher) for all shown effects are included with the course. I had to exclude the 3D models per their license requirements, but all you have to do is import your own 3D model and hit “Start Simulation” and get a finished effect. If someone were to hire my studio to set up all of the 20+ effects that I’ve built for this course, I would charge them upwards of $30,000. I was told by an FX artist that I should charge for the project files separately, because he would pay just to get his hands on those. Many people have told me they have used my project files directly on well-paid commercial work, and that it saved them last minute on studio projects. By enrolling in this course, you get instant access to all of these scenes.
Building Collapse (tyFlow + Phoenix FD)
Destroy a building with tyFlow, then add large scale dust to the falling pieces. Only emit smoke on fractured faces. Only emit smoke if the pieces are falling faster than a certain speed. Use adaptive grid to expand the simulation as the smoke moves forward.
Osprey Engine Fire (Inspired by Transformers 3)
So much to learn on this one. Create a simulation with the fire mixing into the smoke, while being beautifully affected by the rotors cutting through the smoke. It’s also slightly slow-motion which introduces new challenges. Tweak the volumetric rendering settings to achieve a realistic fire look by assigning different colors to different temperatures of smoke. exaggerate the amount of effect rotors have on the simulation for more dramatic results.
Pouring Burning Liquid (Inspired by Resident Evil)
First, setup a slightly sticky and viscous liquid simulation of gasoline pouring down the building, then use that liquid as an emitter for the fire sim, for a final effect of burning fuel pouring down.
Simply adding a strong wind force will not cut it as far as producing a short strong blast of energy that will push the dust off the bus. Instead, a bit more intricate setup using Phoenix FD’s tools is needed.
Advanced Rotor Wash (Inspired by Top Gun)
Anybody a fan of the new Top Gun trailer? In this bonus lesson, you’ll learn how to setup a rolling rotor wash dust wave inspired by the film. The dust interacts with the ship, so as the ship flies through, it creates a symmetrical dust wave. This is also setup in a way where the farther the ship is from the ground, the less dust is picked up.
Tank Blast Shockwave
Set up a real, temperature-based blast of energy that heats up its surrounding environment and picks up tons of ground dust as it blasts forward. A very a cool technique which can be used for a variety of ultra-cool simulations. One of my favorites from this course.
Jesse Pitela is a Certified Phoenix FD Instructor, a Los Angeles-based CGI studio owner & award-winning VFX artist. His work has been showcased by every major computer-graphics website in the world, including CGSociety and Autodesk. He has extensive experience working with established VFX studios such as Resistance VFX, Chariotdrive & Riotmaker & his studio has created visuals for global clientele including Cristiano Ronaldo’s ROC, Western Digital, Shutterstock, and many others.
Jesse is our Phoenix FD hero.Chaos GroupCreators of V-Ray & Phoenix FD
What’s Different About Our Courses?
The course follows the same style of teaching you’re used to from my tutorials. Short, to-the-point, with a tangible result at the end of each lesson. You guys know I’m ruthless about cutting these lessons down as much as I can, and giving you just the information you need, not more & not less. There’s no endless over-explaining and revolving around the same topic 47 times before moving forward. My goal is NOT to be able to say that this training is 300 hours long. My god, I sure don’t have 300 hours (although it sounds cool, but think about it…) You know the quote “I’m sorry that the letter is long, but I didn’t have time to write a short one” (I may have butchered that) but the point is: It’s EASY to turn on the mic and record for hours and hours. It’s HARD to reduce something to the main pillars, and teach it in a concise way. I’m so tired of courses that you watch for 4 hours and feel like you still don’t know how to do anything. I keep the lessons short. There’s no BS. We get right to it. Set it up. And move forward. There’s no gimmicks. It’s the VFX training that I wanted and couldn’t find.
Bonus Quick Tip #1: Wetmap Burning
With this technique, you can spray burning gasoline onto your objects and set them on fire based on where the liquid hits.
Bonus Quick Tip #2: Smoke Emission Based on Distance
Emit smoke based on how far an object is from another object (for example helicopter above ground etc.)
Bonus Quick Tip #3: Gradual Path Burning
A much requested tutorial, this quick tip will teach you how to make a fire spread down a pre-defined path.
Bonus Quick Tip #4: Displace Frozen Smoke
Popularized on Instagram, start your simulation with smoke already present & ready for an object to go through it
Bonus Quick Tip #5: Mesh Smoke as Geometry
This is perfect for underwater bubbles and lots of very cool abstract effects. It turns voxel sims into actual geometry.
Bonus Quick Tip #6: Smoke Color based on Image
Emit smoke from a textured object and have it inherit the colors. Infinite possibilities.
What RedefineFX Students Say About Our Courses
(This will shortly be updated with fire course testimonials. For now, these are from the water courses until more of you go through the fire training)
You’ve heard me say this before, but it’s worth repeating
At a certain point you realize that you can either keep wasting your life away waiting for tutorials to pop up on Youtube, or you can skip all that, and take the shortcut to actual RESULTS. If I could go back in time to 3 years ago when I started learning Phoenix, and an actual professional made a step-by-step course that would teach me everything I need to know to make cool stuff NOW I would have jumped on the opportunity in a heartbeat. If you’re serious about acquiring new skills, you eventually realize that time is very precious, and investing a little bit of money to RAPIDLY advance your career is extremely worth it in the long run.
ENROLL IN COURSE FOR $297
Ready to get serious about upgrading your skills?
40 in-depth visual effects lessons
25+ Unique Fire FX shots
Project files included
Osprey Model included ($80 value)
Beautiful Student Area (Powered by Teachable)
Learn from a Phoenix FD Certified Trainer
Fully edited lessons (no fluff)
Secured checkout powered by Teachable.
This is a completely self-paced online course. I’ve made the lessons bite-sized so you can make progress every day without feeling overwhelmed.
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like – across any and all devices you own.
Great question. The answer is YES, this entire course is backwards compatible all the way to Phoenix FD 3.0 – just be aware that older versions might produce slightly different looking results.
Contrary to popular belief, you don’t need a high-end PC to run FX simulations. A standard quad core machine with at least 16GB ram will be sufficient.
Yes. All of the project files are included so you can just open the file and look at my settings if at any point you’re stuck. Or you can just straight up use them for commercial work. All good with me.
The Osprey model is included (because I modeled it myself), but I’m not allowed to resell the other 3D models, so the project files will contain a dummy object that you need to replace with your own model.
Phoenix FD is available for both Maya and 3Ds Max. While this course is entirely 3Ds Max based, the general techniques and settings remain the same for both versions, and you can still follow in Maya.
3Ds Max (free trial available), Phoenix FD (free trial available) and Vray (free trial available)
YES! This course is made with absolute beginners in mind. The introductory lessons will get you up to speed fast so you can follow along with the project-based lessons further in.
Yes! Upon completion of all lessons, you will automatically receive a unique Certificate of Completion.
Yes. You will automatically receive a receipt upon enrolling. If not, please email us through Teachable and we’ll send it to you.
Yes. Just download the Teachable app.
Yes and Yes.
RedefineFX's tutorials are amazingly useful, from both technical and artistic point of viewHammer ChenV-Ray & Phoenix FD Technical Expert, Chaos Group
There are people out there making thousands of dollars doing this stuff, what if you were one of them?
The visual effects industry is expanding at an exponential rate. The old days of a few big studios offering all the jobs are long gone. Hundreds of new opportunities come up every day of smaller studios, agencies, filmmakers, production houses and streaming giants like Netflix looking for armies of VFX artist to do an unthinkable amount of shots for all of their shows, commercials, promos, trailers and on and on. It’s hard to see just how much opportunity there is for people with skills until you become one of them and you’re too booked to take on every opportunity that comes your way. I know this because I’ve been there, and what I’ve learned is that superior skills always win.