Launching September 9, Niagara Carnage is the 8th addition to the Niagara Megabundle. Built for the enthusiast that wants to push the limits of what’s possible with real-time VFX. Setup realistic car crashes (with debris & pyro), metal bending simulations, bullet hits systems, laser beams, and dynamic crowd simulations (with collisions). Control everything through sequencer and build next-gen cinematic VFX entirely inside Unreal Engine 5.8.
Bullet hits Niagara system I'm building for an upcoming Unreal cinematic project. pic.twitter.com/tUT9kdDoZQ
— Jesse Pitela (@RedefineFX) January 22, 2026
Real-time laser beam Niagara system with a fire & smoke sim on top. pic.twitter.com/TGEYsZXIPs
— Jesse Pitela (@RedefineFX) July 28, 2026
Figuring out metal bending sims in Unreal for some destruction VFX shots I'm planning pic.twitter.com/yU2rzsStwQ
— Jesse Pitela (@RedefineFX) January 28, 2026
Real-time dynamic zombie horde sim (with collisions) made with Niagara pic.twitter.com/aZTCkIKelr
— Jesse Pitela (@RedefineFX) August 4, 2026
I'm working on real-time car crash simulations in Unreal for a new project. Here's the first version. All Niagara & Chaos Physics. pic.twitter.com/X469lyklnr
— Jesse Pitela (@RedefineFX) January 19, 2026
New version of the car crash sim for my Unreal cinematic:
— Jesse Pitela (@RedefineFX) February 3, 2026
- added damage + dents
- opening doors / hood
- more niagara debris
- next version: shattering windows + detachable parts pic.twitter.com/Kyff2IBWLQ