I’ve found the liquid sims run smoother and you can achieve even more detail with splash and foam in version 5.5. New lessons include a deeper dive into foam settings, water material setup, the new river tools used in Witcher 4, and additional examples shown below.
New Unreal 5.6 River tools used in The Witcher 4 demo make it easy to add water simulation to a landscape - it realistically collides, generates whitewater, and even supports buoyancy for floating objects. All in real-time.
— Jesse Pitela (@RedefineFX) June 26, 2025
Tutorials have been added to the Unreal Megabundle. pic.twitter.com/griXSAyIv6
Truck vs. forest flood real-time liquid sim made with Niagara Fluids in Unreal. New lesson I'm adding to Niagara Immersion soon. pic.twitter.com/XAnVkCHBHG
— Jesse Pitela (@RedefineFX) March 10, 2025
You can now run real-time water simulations at this level of quality directly inside Unreal Engine 5.5 with the built-in Niagara Fluids. Learn my entire workflow for detailed water sims - link is below. pic.twitter.com/BoVQpGJrCb
— Jesse Pitela (@RedefineFX) April 3, 2025
Niagara Fluids version of the canyon flood - this is all real time in-engine (no alembic import). The liquid sims overall seem to run smoother & have more detail in 5.5 pic.twitter.com/E5Q5KywZds
— Jesse Pitela (@RedefineFX) March 7, 2025