The Niagara Megabundle
Available only at RedefineFX
Niagara MCP + Carnage + Pyro + Liquids + Automotive + Motion + Destruction + Magic + Unreal Motion
The Complete Collection providing an unparalleled deep-dive into Unreal Engine’s real-time simulation capabilities.
Enrollment will open on Black Friday.
Join the waitlist to get notified.
New Megabundle Exclusive
Niagara MCP Crash Course 5.8
A focused 12-video crash course showing you how to use AI and MCP to create and modify Niagara effects and build blueprints that would otherwise be too technical or time-consuming to build manually. Includes absolute beginner step-by-step setup to connect Codex, Claude, or other AI to your Unreal project, make your first interactive gameplay effect and connect the Bullet Hits System from Niagara Carnage to the first person shooter template through blueprints.
Requires ZERO prior blueprint knowledge.
New Megabundle Exclusive
Niagara Carnage 5.8
Niagara Carnage is built for the enthusiast that wants to push the limits of what’s possible with real-time VFX. Setup realistic car crashes (with debris & pyro), metal bending simulations, bullet hits systems, laser beams, and dynamic crowd simulations (with collisions). Control everything through sequencer and build next-gen cinematic VFX entirely inside Unreal Engine 5.8.
Bullet hits Niagara system I'm building for an upcoming Unreal cinematic project. pic.twitter.com/tUT9kdDoZQ
— Jesse Pitela (@RedefineFX) January 22, 2026
Using Unreal MCP I've turned my real-time bullet hit system into a playable effect using blueprints. pic.twitter.com/sPrNBKjFzP
— Jesse Pitela (@RedefineFX) September 2, 2026
Real-time laser beam Niagara system with a fire & smoke sim on top. pic.twitter.com/TGEYsZXIPs
— Jesse Pitela (@RedefineFX) July 28, 2026
Figuring out metal bending sims in Unreal for some destruction VFX shots I'm planning pic.twitter.com/yU2rzsStwQ
— Jesse Pitela (@RedefineFX) January 28, 2026
Real-time dynamic zombie horde sim (with collisions) made with Niagara pic.twitter.com/aZTCkIKelr
— Jesse Pitela (@RedefineFX) August 4, 2026
I'm working on real-time car crash simulations in Unreal for a new project. Here's the first version. All Niagara & Chaos Physics. pic.twitter.com/X469lyklnr
— Jesse Pitela (@RedefineFX) January 19, 2026
New Bonus Lessons
Been playing around with Niagara Fluids to get the pyro simulations to render in a stylized / cartoon style. pic.twitter.com/91N23mX6EO
— Jesse Pitela (@RedefineFX) July 20, 2026
Here's a real-time audio-reactive (sound on 🔊) fire sim running in Unreal 5.6. Each of the small emitters is linked to a different frequency of the audio spectrum. I've been experimenting with audio-driven Niagara FX and will be sharing more soon. pic.twitter.com/RyTlGYd2ZJ
— Jesse Pitela (@RedefineFX) September 10, 2025
Recent Expansions:
Niagara Pyro & Liquids 5.8
Since the Niagara foam is just regular GPU particles, you can color them by speed to get a simple 'bioluminescence' effect. This is a quick bonus lesson I added to Niagara Liquids. pic.twitter.com/wKbflQPKaD
— Jesse Pitela (@RedefineFX) July 13, 2026
I'm testing out real-time water simulations in Unreal 5.8. Here I'm spawning about 1.3M GPU particles per second for the liquid, and ~40K/s for splash & foam. pic.twitter.com/c8PXBWI7HS
— Jesse Pitela (@RedefineFX) June 29, 2026
Unreal Engine 5.8 brings memory and speed optimizations for Niagara, allowing for bigger and more detailed VFX simulations that run in real-time. pic.twitter.com/YhsZW0v0zm
— Jesse Pitela (@RedefineFX) June 3, 2026
For the Jesko shot I layered 8+ Niagara emitters, spawning from different parts of the wheel. Thousands of GPU particles for snow flakes, meshes for ice chunks, and a smoke sim on top. All of it runs real-time in the viewport. pic.twitter.com/wwDpf9tEAj
— Jesse Pitela (@RedefineFX) March 22, 2026
You can now run real-time water simulations at this level of quality directly inside Unreal Engine 5.5 with the built-in Niagara Fluids. Learn my entire workflow for detailed water sims - link is below. pic.twitter.com/BoVQpGJrCb
— Jesse Pitela (@RedefineFX) April 3, 2025
Unreal 5.6 Motion tools let you send shockwaves through the environment in the style of Quantum Break, all procedural & no sim. In real-time and now officially supported for packaged game projects.
— Jesse Pitela (@RedefineFX) June 29, 2025
We set this up inside Unreal Motion 5.6, link is below. pic.twitter.com/YKGA2MggzL
Unreal 5.6 Motion tools now make it easy to visualize, reveal, and disassemble complex objects, make exploded views & break-apart animations. More examples are on the way. pic.twitter.com/GUlQnjKNrA
— Jesse Pitela (@RedefineFX) May 29, 2025
Got a lot of tutorial requests for this real-time bubble simulation in Unreal. So I re-made it from scratch and recorded the full process inside Niagara Motion pic.twitter.com/4zYrwwxOmD
— Jesse Pitela (@RedefineFX) September 16, 2024
Real-time destruction sim made with Chaos & Niagara Fluids in Unreal Engine. We set this up inside the (now updated) Chaos Destruction - enrollment closes in 4 days, link is below. pic.twitter.com/BU1WECVuwQ
— Jesse Pitela (@RedefineFX) April 3, 2025
Real-time water attack simulation with splash & foam GPU particles. All Niagara in Unreal Engine 5.8. pic.twitter.com/UnTxWR9uIg
— Jesse Pitela (@RedefineFX) July 9, 2026
Real-time water force field simulation in Unreal 5.8, now updated with an actual force that repels the water with varying strength, instead of just a collider sphere. pic.twitter.com/v0yEAEC5vp
— Jesse Pitela (@RedefineFX) July 1, 2026
Rocket launch plumes in Unreal 5.8. I'm going with a space exploration theme to test out the improved Niagara optimization pic.twitter.com/uR1u3u1v8U
— Jesse Pitela (@RedefineFX) June 8, 2026
Sand simulation in Unreal using Niagara GPU particles that take their velocity from the smoke sim to give it the swirling / spinning motion. All real-time.
— Jesse Pitela (@RedefineFX) February 24, 2026
This will be covered in Niagara Automotive. I just opened the waitlist here: https://t.co/SWDmDgG2jr pic.twitter.com/g6ZjL6hkMv
New Unreal 5.6 River tools used in The Witcher 4 demo make it easy to add water simulation to a landscape - it realistically collides, generates whitewater, and even supports buoyancy for floating objects. All in real-time.
— Jesse Pitela (@RedefineFX) June 26, 2025
Tutorials have been added to the Unreal Megabundle. pic.twitter.com/griXSAyIv6
Unreal 5.6 motion tools can now reveal hundreds of objects, such as an entire archviz scene, all in real-time. pic.twitter.com/WWLO8HLzDO
— Jesse Pitela (@RedefineFX) June 2, 2025
Real-time overpass destruction made with Niagara & Chaos in Unreal. Based on the Matrix Awakens cinematic. I'm adding this as a series of bonus lessons to my Chaos Destruction course on April 1 - link below. pic.twitter.com/jajKMxfmNf
— Jesse Pitela (@RedefineFX) March 27, 2025
Real-time liquid simulation made with Niagara Fluids in Unreal Engine 5.4. The liquid particles are meshed as spheres and colored by speed. pic.twitter.com/np8HoekEMt
— Jesse Pitela (@RedefineFX) July 10, 2024
Real-time wood destruction sim made with Chaos & Niagara in UE 5.3 pic.twitter.com/D0hJtSqALd
— Jesse Pitela (@RedefineFX) February 12, 2024
Remade my real-time Starship launch VFX in Unreal 5.8, now with more detail and a larger simulation area, thanks to the much improved Niagara fluids optimization. pic.twitter.com/ddYNSEo9Li
— Jesse Pitela (@RedefineFX) July 7, 2026
Real-time beach waves simulation in Unreal 5.8. This updated Niagara system combines multiple forces to produce flipping tube waves in regular intervals. pic.twitter.com/zVQLVkW8wD
— Jesse Pitela (@RedefineFX) July 6, 2026
I'm remaking some of my older FX sims in Unreal 5.8, starting with the rotor wash. Also added some directional forces based on the helicopter tilt. pic.twitter.com/30C4AtJcrx
— Jesse Pitela (@RedefineFX) June 22, 2026
Niagara Fluids + Cinematic Car Rig. Particles, meshes and a smoke sim + the active suspension and it all runs in real-time. Also ultra-fun to play with. pic.twitter.com/i0QV9RQJKm
— Jesse Pitela (@RedefineFX) April 16, 2026
You can simulate custom blood splatters in real-time with Niagara Fluids - these can be 3D or made into flipbooks directly inside Unreal. I'm adding this to Niagara Motion soon. pic.twitter.com/spl26yMFq7
— Jesse Pitela (@RedefineFX) March 12, 2025
The Motion tools in UE 5.5 now let you color particles by speed, age, position, and other parameters. This was previously only possible with standard Niagara. pic.twitter.com/6SuqVPaYIC
— Jesse Pitela (@RedefineFX) November 21, 2024
Truck vs. forest flood real-time liquid sim made with Niagara Fluids in Unreal. New lesson I'm adding to Niagara Immersion soon. pic.twitter.com/XAnVkCHBHG
— Jesse Pitela (@RedefineFX) March 10, 2025
Liquid sim from an animated character with Niagara Fluids in Unreal pic.twitter.com/mUn3nsEl3K
— Jesse Pitela (@RedefineFX) August 12, 2024
Real-time destruction sim made with Chaos & Niagara Fluids #UE5 pic.twitter.com/4AwsUwNT3J
— Jesse Pitela (@RedefineFX) January 23, 2024
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