Make High-Quality Liquid Simulations All in Real-Time

Save Hours of Simulation Time & Quickly Produce Detailed Liquids with LiquiGen

…even if you’re an absolute beginner!

Watch the course trailer:

Add high-quality liquid FX to your Unreal Engine Cinematics & Short Films, Product Commercials, Archviz, Automotive, and Motion Design, or generate AAA-quality Flipbooks for your game. Add foam & splash particles for realistic results, create detailed splashes or blood splatters in minutes, make client-requested changes instantly, and save yourself hours of valuable production time. Learn LiquiGen from the ground up through many exciting examples covering all the main features & a wide variety of useful techniques. The course is made entirely with absolute beginners in mind.

ENROLL NOW

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Elevate Your Work with Detailed Liquid Simulations

Detailed Water in Unreal Engine with Splash & Foam
Real-Time VFX for Games
Automotive
Filmmaking & Cinematics

““The courses from RedefineFX are top notch, full of great info on workflows, tips and tricks. I’d highly recommend them for both beginners and experienced artists alike


– Jason Key, Principal VFX Artist @ JangaFX – creators of EmberGen & LiquiGen

What is LiquiGen and Why is it Worth Learning Now?

After EmberGen has become an industry-standard tool, used widely mainly in the Games industry and popular among the Unreal, Blender, and C4D community, LiquiGen is changing the game again with detailed liquids that simulate fast on the GPU.

As an Unreal Engine artist, you may need a higher quality liquid than what Niagara Fluids or Fluid Flux can produce. Your only option is to import it from an external software. While there are many choices on the market (such as Flip Fluids in Blender & C4D Fluids), LiquiGen is the only real-time app, allowing you to iterate and get to a finished result in minimal time, without a complex setup process required by apps like Houdini or Maya Bifrost and with minimal simulation time. 

As a Blender, Cinema 4D, 3Ds Max, or even Houdini artist – the simulation can be imported as an alembic sequence. This isn’t always ideal, but the speed & time saved by using LiquiGen often justifies the extra step of importing the simulation.

With LiquiGen 1.0 just released a few days ago, I am once again giving you the opportunity to learn a new tool with a head start and demonstrate to your network that you’re staying on the cutting-edge. You might also end up saving yourself HOURS of waiting for simulations to run.

Introducing:

LiquiGen Immersion

A Beginner Real-Time Liquid Simulation Course

Go from Absolute Beginner to an Advanced Level (in a few hours, not weeks)

Start with easy setups you can create even as a complete newbie

Use various forces & morph objects from liquids

Craft detailed liquid backgrounds (e.g for Motion Design)

Setup custom water features (e.g for Archviz)

Discover the new viscosity features in LiquiGen 1.0

Understand how to create simulations at various scales

Add foam, splash, and bubbles, and display them with Niagara in real-time

Avoid the ‘low-res look’ and create

highly-detailed simulations

Instantly elevate your projects

with detailed liquid simulations

Learn from an award-winning, experienced & trusted instructor

About Your Instructor, Jesse Pitela:

  • Unreal Engine Authorized Instructor
  • Work featured at Unreal Fest Orlando 2025
  • Training featured by Epic Games and 80 Level
  • Featured in Autodesk Media & Entertainment Showreel
  • Official Judge in The Rookie Awards
  • Autodesk Excellence Award Winner 
  • Recorded 1000+ lessons across 25+ premium courses
  • 7+ years teaching VFX to thousands of students

Hi, I’m Jesse and I started RedefineFX in 2018 out of pure frustration of not being able to find the kind of VFX training I was looking for – something concise that shows you the entire process, so you walk away with a finished result, that you can immediately use to attract better career opportunities. 

Trusted by Major VFX Studios

Artists from studios you know learn at RedefineFX, including Crafty Apes, FuseFX, Bottleship VFX, Millarc CGI, The Boundary, and many others.

Always Beginner-Friendly

I never forget how I felt when I was starting out, and will always make sure you feel included, even if you're completely new to VFX.

Practical Skills to Help You Earn More

At the end of my tutorials & courses, you will have a finished, professional result.

Jesse is a great teacher who makes concise training that doesn’t waste your time, and there is a lot of content inside the courses. I worked for 2 days on a simulation, then got his course and was able to get results quickly!”

 –   Logan McNay, Director & VFX Artist

What You Will Learn: Course Outline

Chapter 1: Intro to LiquiGen

  • Intro & Hardware Recommendations
  • When to use vs. not use Liquigen vs Houdini etc.
  • Home screen, navigation, interface
  • New Presets in LG 1.0
  • Shortcuts
  • Setting up a scene from scratch
  • Understanding simulation speed in viewport
  • Viewport, Lights, Sky, Ground, HDRI
  • Appearance Node and New Material Presets

Chapter 2: Intro to Liquid Simulations

  • Emitter and Drain
  • Mesh import & Colliders (Animated Liquid Character)
  • Voxel Sizing & SDF Preview
  • Color Nodes
  • Logo Reveal
  • Logo Fill Up
  • Force – Constant, Turbulence, Masking
  • Force – Line, Drag (Water Tornado)
  • Force – Shape, Toroidal (Waterbending)
  • Macro Drops Example
  • Macro Drops (Unreal Engine Setup)
  • Forces Preview and Velocity Fields
  • Simulation node – Understanding Scene Scale
  • Simulation node – Surface tension, meshing, and more
  • Liquid Mercury
  • Viscosity
  • Caramel Pour
  • Modulators Part 1
  • Modulators Part 2
  • Whitewater Overview Part 1
  • Whitewater Overview Part 2
  • Whitewater Overview Part 3
  • Whitewater Health Points
  • Underwater Bubbles Example

Chapter 3: Liquid Projects - Beginner

  • Unreal Engine Project Setup
  • Splash Part 1 – Start Scene and LiquiGen Setup
  • Splash Part 2 – Improve & Export Alembic
  • Splash Part 3 – Unreal Import & Water Material
  • Water Portal
  • Liquid Elements for Motion Design
  • Fountain for Archviz
  • Rain Drops for Productviz

Chapter 4: LiquiGen for Cinematics (No Whitewater)

  • Waterbending Part 1 – LiquiGen
  • Waterbending Part 2 – Unreal Import
  • Waterbending Part 3 – Cache Retiming & Lighting
  • Waterbending Part 4 – Materials & Path Tracer Rendering
  • Fast Path Tracer Render Settings
  • Blood Magic
  • Blood Splatters Part 1
  • Blood Splatters Part 2
  • Aligning LiquiGen Export in 3D Apps

Chapter 5: Beyond the Basics (Projects With Whitewater)

  • Unreal Engine Niagara Setup
  • Soldier Walk Part 1 – Base Water
  • Soldier Walk Part 2 – Whitewater
  • Soldier Walk Part 3 – Export Whitewater
  • Soldier Walk Part 4 – Niagara
  • Soldier Walk Part 5 – Put it all together
  • Car vs Muddy Water Part 1
  • Car vs Muddy Water Part 2
  • Car vs Muddy Water Part 3
  • Canyon Flood Force Field Project Overview

Chapter 6: Exports

  • Image Sequence
  • Alpha Channel + After Effects Setup
  • Render Passes
  • Flipbooks + Unreal Setup
  • VATs
  • Mesh Flipbooks

Chapter 7: Bonus Lessons

  • Gravity Shift
  • Water Attack
  • Boat Wake

BONUS #1

LiquiGen for Cinematics in Unreal Engine

Enhance your VFX shots, cinematics, or short films with realistic liquid sims

Gravity Shift

Detailed Blood Splatters

Product Visualization: Rain Drops / Water Resistance

Water Tendrils Splitting into Drops, Depth of Field setup in Unreal

BONUS #2

LiquiGen: Beyond the Basics

Set up advanced simulations with splash & foam & import into Unreal Engine through Niagara

“Sheet” Liquid for Commercials

Boat Wake

Car vs Muddy Water

Water Attack

Featured by Unreal Engine & 80 Level

What RedefineFX Students Say

Below are reviews from students in all other courses. Fresh LiquiGen Immersion reactions will be added over the next few days.

“Jesse’s technical understanding, effortless presentation, and most importantly – results and a great eye have been impressive for a long time! Can’t go wrong with this material”

 –  Hristo Velev, Founder & VFX Supervisor at Bottleship VFX

Enroll in LiquiGen Immersion

Enrollment in the course closes when the countdown expires. When it re-opens in the future, the price and bonus content is subject to change.

  • 30+ core lessons teaching you LiquiGen from the ground up ($295 value)
  • Bonus course #1: LiquiGen for Cinematics ($150 value)
  • Bonus course #2: Beyond the Basics ($150 value)
  • Total value of learning material: $595
  • 65+ total video lessons
  • Learn from an experienced instructor with work featured by JangaFX, Epic Games & 80 level
  • Lifetime access to all future updates
  • Access to a beautiful learning platform
  • Subtitles now available in 8 languages

$395

one-time payment

Enroll Now

Tax will be calculated at checkout based on your country of residence

The Elemental Bundle:

LiquiGen Immersion + EmberGen Bootcamp

Our complete JangaFX bundle. 120+ total lessons covering both fire & water.

  • Get instant access to over 120 total lessons
  • LiquiGen Immersion ($295 value)
  • LiquiGen for Cinematics ($150 value)
  • LiquiGen: Beyond the Basics ($150 value)
  • EmberGen Bootcamp ($295 value)
  • EmberGen: Mission to Mars ($150 value)
  • EmberGen: Beyond the Basics ($150 value)
  • Lifetime access to all future updates for both courses
  • Access to a beautiful learning platform
  • Subtitles now available in 4 languages

Bundle includes all bonus courses. Total value of learning material: $1,190

$595

one-time payment

 Enjoy lifetime access & all future updates to both courses

Enroll in 2 Courses

Applicable tax will be added at checkout based on your country of origin.

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Your Most Frequent Questions:

Is the course made in LiquiGen + Unreal Engine?

Yes. What you see in the course trailer is either captured directly in LiquiGen or rendered in Unreal. However, this is primarily a standalone Liquigen beginner course, and you can follow along with any primary software.

Are you covering Blender, Cinema 4D, 3Ds Max workflow?

Currently only Unreal Engine import & rendering (for both liquid mesh and whitewater particles) is covered.

It is possible to import LiquiGen simulations into C4D, Blender, Maya, Max, and Houdini as Alembic sequences. Alembic export is straightforward & covered in the course. LiquiGen Immersion in primarily a standalone LiquiGen course that you can follow irrespective of your primary 3D app. 

I am a returning RedefineFX student, do I get a discount?

Yes. Please scroll down inside your course curriculum (applies to all Unreal Engine courses & EmberGen Bootcamp) to find a loyalty code. Thank you for coming back.

Why not just use Niagara Fluids in UE, or Flip Fluids in Blender, or Houdini?

The main advantage of LiquiGen is the speed at which you get to make changes and reach a finished result. Running water sims traditionally takes hours in other plugins or takes months to learn (Houdini). As for Niagara Fluids – while amazing, the liquid quality is superior in LiquiGen (and therefore better for Cinematics) – but it requires an Alembic, Flipbook, or VAT import. So it’s a trade-off and depends on your particular project needs.

What version of LiquiGen are you using? Will the course be updated?

The entire course is recorded in LiquiGen 1.0 pre-release. If there are any notable changes in 1.0 official, I will address them in an additional lessons.

Are the project files included?

Generally No. Project files are not included in my courses as students are encouraged to follow the lessons and create their own results. However, I have included a few project files throughout the course, and for some of the bonus lessons, to help you along and let you see my setup.

Are there subtitles available?

Yes. English, Spanish, Japanese and Korean subtitles are currently available for the entire course.

Will you be optimizing the simulations for games?

No. We will not be optimizing the simulations in any way to improve their performance in real games. We will be setting up the VFX as if they’re purely meant for cinematics. I will show how to create flipbooks out of the volume sims, that can be used in games, however we will not be setting up any flipbook-based VFX in this course. Our goal here is simply to make the simulations look as good as possible inside LiquiGen.

What are the PC system requirements?

I recommend a 2070 RTX as a minimum to have a good time using LiquiGen. The more VRAM your GPU has, the better. The simulations run 100% on the GPU.

Will you be creating the environments?

I usually showcase the simulations inside of a simple environment for greater visual impact – these are often just a few Quixel Megascans assets copied around a few times to create a rock wall, or an ice cliff. I will show you how to import these assets, but we will not spend any time re-creating these environments, and will stay focused on just the VFX.

Can I use these skills in VR, ArchViz, ProductViz, Motion Design, Previz, Automotive, Film, and other areas of CGI?

Absolutely. These simulations are not limited to cinematics for games. Whichever sector of CG industry you’re in, you can enhance your projects with liquid simulations.

Will my boss / studio / workplace pay for this course?

It’s very possible that your place of employment will cover an educational expense, such as this course, if it directly relates to your job duties. It sure doesn’t hurt to ask.

When does the course start and finish?

This is a completely self-paced online course. I’ve made the lessons bite-sized so you can make progress every day without feeling overwhelmed.

How long do I have access to the course?

You get lifetime access, meaning you get to access the courses for as long as RedefineFX exists.

Do I get a Certificate?

Yes! Upon completion of all lessons, you will automatically receive a unique Certificate of Completion.

Can I enter my TAX ID / VAT ID at checkout?

Yes. There is a dedicated TAX ID field on the checkout page. After checking out, you will automatically receive a standard business invoice to your email. Please note that the invoice cannot be modified after the transaction has completed, so please double check that all information is correct.

Didn’t find an answer to your question?
Email: jesse@redefinefx.com

“What I love about this course is that Jesse teaches you how to create your own unique simulations completely from scratch, so you don’t have to buy VFX packs and instead create original VFX assets that don’t exist anywhere else”

– Victor Trifan, RedefineFX student