Go real-time and learn a tool that has quickly become industry-standard. Level-up your portfolio, impress your network, and attract more career opportunities. Available exclusively at RedefineFX, The Embergen Bootcamp is by far the most complete & in-depth EmberGen course on the market, covering every main feature, and taking you from an absolute beginner to an advanced level at creating breathtaking volumetric and particles effects. Now Updated with new lessons covering EmberGen 1.1 and 1.2 updates
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Learn EmberGen from The Ground Up (The Fun Way)
Follow me step-by-step through over 60 beginner-friendly lessons & learn through project-based lessons covering useful effects you can immediately use in real projects
Create Stylized & Magical VFX for Games
Setup engaging eye-candy VFX including energy blasts, force fields, trails, rings, particles, electricity…
Setup Realistic VFX Elements for Games & Film
Learn how to setup essential VFX elements (which are always in-demand for every film/TV production): realistic fire, smoke, sparks, embers, shockwaves, dust, various types of explosions, a burnout, and more
Make Fun Simulations for Motion Design & Product Viz
Wow Your clients with high-end 3D simulations & charge more for your work. EmberGen makes it easy to setup and add highly-detailed FX to your product renders, motion design, or Archviz, in minutes instead of hours
EmberGen is Used by Over 200 Leading Game & Film Studios
Including: WetaFX, Blizzard Entertainment, Crystal Dynamics, Crytek, Riot Games, Ubisoft, Valve, Bungie, Bethesda, ScanlineVFX, SEGA, Pixomondo, Insomniac Games, Rebellion, Square Enix, and many more…
IMAGINE…
Fresh screenshot from a GameJobs.co website
Master the Entire EmberGen Production Workflow
Visually Learn What All The Settings Do (and how they affect the simulation)
Follow me step-by-step as I setup over 20 simulations from scratch, covering a vast range of skills. Plus additional examples as we cover all the main features.
Create Flipbooks for Unreal Engine & Unity
Export flipbooks with ease and use the Game Texture Viewer to preview animations prior to importing them into a game engine
BONUS: Follow me click by click as we setup a flipbook animation with Niagara inside Unreal Engine 5
Export VDBs to use in Unreal Engine 5, Blender, C4D, Houdini, 3Ds Max…
Export Standard Image Sequences & Passes for compositing in After Effects, Nuke, Fusion…
For example, export the fuel & smoke passes separately to add a huge amount of realism in comp
There will always be a studio/job/client out there in need of custom FX elements
- fire, dust, sparks, explosions, shockwaves…
- these elements never go out of demand, they’re everywhere, in every VFX-heavy production
- master them and you’ll become a valuable addition to any studio VFX team
Learn In-Demand Skills You Can Apply Today
- Games & game cinematics (create volumetric FX with ease)
- Hollywood Films & Episodic TV Shows (custom FX elements)
- Documentaries (think Cosmos, gas planets, toxic alien environments)
- Motion Design & High-End Commercials
- Architectural Visualization (add simulations to stand out)
- Product Rendering (every smartphone launch trailer has Hollywood-style VFX these days)
- Social media: Blow up on TikTok & Instagram with VFX-heavy videos
- Filmmakers: Add studio-level VFX to your short films
- VFX students: Build a killer reel that will turn some heads 🙂
Learn from Unique & Original Simulations you can ONLY get inside this course
Many of the simulations I’ve developed specifically for this course have gone mini-viral on LinkedIn & Twitter, getting the attention of JangaFX, and countless people from the CG & game industry, growing my LinkedIn following by 2,000+ industry folks. IMAGINE how much easier it would be for you get work with this level of exposure.
“Jesse’s technical understanding, effortless presentation, and most importantly – results and a great eye have been impressive for a long time! Can’t go wrong with this material”
– Hristo Velev, Founder & VFX Supervisor at Bottleship VFX
Go from Absolute Beginner to an Advanced Level
(in a few hours, not weeks)
Understand how to create simulations of various sizes & scales
Avoid common mistakes (and save yourself hours of troubleshooting)
Avoid the ‘low-res look’ and create
highly-detailed simulations
Go Beyond the Basics & Discover Hidden Features
EmberGen can do so much more than fire and smoke. Go deeper on topics like Frozen particles, Modulators or emitting particles based on conditions. Both beginners and advanced users are guaranteed to pick up a new trick or two.
Have a blast running awesome simulations
With EmberGen, you get to spend 99% of your time doing the fun stuff. No more waiting for simulations & test renders to finish so you can see what effect changing the value from 0.1 to 0.2 actually had. The instant feedback makes this the most fun you’ll ever have using a software. Beware it’s addictive 🙂
This is the First & Only
Comprehensive EmberGen Course
“Jesse is a great teacher who makes concise training that doesn’t waste your time, and there is a lot of content inside the courses. I worked for 2 days on a simulation, then got his course and was able to get results quickly!”
– Logan McNay, Director & VFX Artist
Learn from an award-winning, experienced & trusted instructor
About Your Instructor, Jesse Pitela:
- Unreal Engine Authorized Instructor
- Work featured at Unreal Fest Orlando 2025
- Training featured by Epic Games and 80 Level
- Featured in Autodesk Media & Entertainment Showreel
- Official Judge in The Rookie Awards
- Autodesk Excellence Award Winner
- Recorded 1000+ lessons across 25+ premium courses
- 7+ years teaching VFX to thousands of students
Hi, I’m Jesse and I started RedefineFX in 2018 out of pure frustration of not being able to find the kind of VFX training I was looking for – something concise that shows you the entire process, so you walk away with a finished result, that you can immediately use to attract better career opportunities.
“Jesse’s EmberGen training is intuitive and easy to follow along. I’ve been able to further develop skills and techniques I didn’t know were even possible in the program.”
– Toby Tinker, VFX Artist
Subtitles in 8 Languages Now Available
Subtitles are now available for all courses in English, Spanish, Korean, Japanese, German, Hindi, Chinese, Portuguese, and French
What You Will Learn: Bootcamp Outline
Chapter 1: Introduction to EmberGen
- Welcome & Thank You
- Hardware recommendations
- How to Approach Learning EmberGen (and VFX in general)
- Home screen and presets
- Navigation and Interface
- Setting up a scene completely from scratch
- Intro to fire and smoke simulations
- Simulation speed in viewport
- Intro to GPU particles Part 1
- Intro to GPU particles Part 2
- Intro to GPU particles Part 3
- Combining volume and particle emitter
- Injection Curves
- Coloring particles by speed
- Intro to Modulators
- Intro to Forces
- Force masking
- Simulation node
- Simulation size and scene scale
- Shading basics
- Sharpening and other post effects
- Lights
- Emitter types
- Animation
- Grand summary and extra tips and tricks
Chapter 2: Projects
- Importing animated geometry
- Teleportation rings part 1
- Teleportation rings part 2
- Vertex color painting in 3Ds Max / Blender / C4D
- Sword particle trail
- Multiple vertex color masks on one mesh
- Ground hit explosion
- Heavy smoke, colliders, oscillators
- Upscaling
- Running Men ‘Ghost’ with Modulators
- Shockwaves
- Tank firing
- Burnout
- Neon Drift and Color Modulations
- Force Field
- Car on fire
- Toxic Blast with Particle Trails part 1
- Toxic Blast with Particle Trails part 2
- Osprey engine on fire
- Explosion Part 1 Main Blast
- Explosion part 2 smoke trails
- Explosion part 3 embers
- Explosion part 4 fire trails, shading, lighting
Chapter 3: Beyond the Basics
- Emitting particles by velocity
- Intro to Frozen particles part 1
- Intro to Frozen particles part 2
- Intro to Frozen particles part 3
- Thanos Disintegration
- Looping Your Simulations
- Forces in-depth part 1
- Forces in-depth part 2
- Modulators: Time Shift
- Mesh reveal
- Bullet time animation
- Modulators: Combine
- Creating sparks, lines, trails
- Wind tunnel
- Radial fire blast attack with modulators
- Electricity FX and God of Thunder example
Chapter 4: Import & Export
- Importing a background image
- Exporting an image sequence and importing into After Effects
- Adding an alpha channel
- Exporting passes and multi-pass compositing
- Exporting flipbooks
- Game Texture Viewer
- Importing Flipbooks into Unreal Engine & setting up a Niagara particle system
- Exporting VDB
- Importing VDB into 3Ds Max (smoke only)
- Importing VDB into 3Ds Max (Fire explosion) with Vray Volume Grid
- Exporting Alembic particles and importing into 3Ds Max
- Importing VDB in Cinema 4D
- Importing and shading VDB in Unreal Engine
- Importing and shading VDB in Blender
- Importing & Shading a VDB with Octane in Blender (Also Applicable to Octane for Cinema 4D)
Chapter 5: Bonus Lessons & Project Files
- EmberGen for Productviz
- Shockwave
- Thanos Portal Magic Version
- Thanos Portal Fire Version
- Thanos Portal Standard Version
- Master of the force
- The Flash
- Ultimate Fire Ability
- Line Attack (carpet bombing)
- Charge Up and release
- Snow explosion
- Sand explosion
Chapter 6: Updates 1.1 & 1.2
- EmberGen 1.1 New Features Part 1
- EmberGen 1.1 New Features Part 2
- EmberGen 1.1 Improved Collisions
- EmberGen 1.1 Link Emitter to Animation
- EmberGen 1.1 Wizard Magic
- EmberGen 1.1 Dragon Breath
- EmberGen 1.2 New Features
- EmberGen 1.2 Movable Domains
Bonus: Beyond The Basics (15 videos)
Gradually activate particles to imitate the “Thanos Disintegration” effect
Emit Particles based on conditions, e.g. only emit particles out of the hands of this character if they’re moving above a certain speed.
Go deeper on using custom gradients & modulate particle colors based on their size, age, and other conditions
Explore EmberGen’s hidden features to create trails, sparks, electricity, and other unique FX
Reveal the mesh of your objects based on vertex masks. You can use this to gradually set parts of objects on fire, for example.
Use Modulators to automate the movement of objects. This has many useful applications, such spinning the rotor of a helicopter without setting any keyframes. Or creating satisfying loopable simulations.
..and many more useful examples, tips & tricks
Bonus: 11 Valuable Project Files
Toxic Blast with GPU particles
Osprey engine fire. Includes the full setup & 3D model.
Heavy snow explosion
BONUS MINI-COURSE
EmberGen: Mission to Mars
Atmosphere Entry Heat Shield FX
Rocket Launch Top View (radial simulation)
Rocket Launch Front View (directional simulation)
Mars Surface Dust FX
Engine Burn FX
Liquid Oxygen FX
Cosmic Dust FX
Breaching through Clouds
FROM ENROLLED STUDENTS
“The EmberGen courses from RedefineFX are top notch, full of great info on workflows, tips and tricks. I’d highly recommend them for both beginners and experienced artists alike”
Jason Key, Principal VFX Artist @ JangaFX – creators of EmberGen
Enroll in EmberGen Bootcamp
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30+ core lessons teaching you EmberGen from the ground up ($295 value)
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EmberGen: Beyond the Basics ($150 value)
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EmberGen: Mission to Mars ($150 value)
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New lessons covering 1.1 & 1.2 new features
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Learn from an official ‘EmberGen Master’ with work featured by JangaFX, Epic Games, and 80 Level
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Lifetime access to all future updates
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Access to a beautiful learning platform
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Subtitles now available in 8 languages
Standard price: $395
one-time payment
Tax will be calculated at checkout based on your country of residence.
The Elemental Bundle:
LiquiGen Immersion + EmberGen Bootcamp
120+ total lessons inside our complete JangaFX bundle
-
Get instant access to over 120 total lessons
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LiquiGen Immersion ($295 value)
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LiquiGen for Cinematics ($150 value)
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LiquiGen: Beyond the Basics ($150 value)
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EmberGen Bootcamp ($295 value)
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EmberGen: Mission to Mars ($150 value)
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EmberGen: Beyond the Basics ($150 value)
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Lifetimes access to all future updates for both courses
-
Access to a beautiful learning platform
-
Subtitles now available in 4 languages
Bundle includes all bonus courses. Total value of learning material: $1,190
$595
one-time payment
Enjoy lifetime access & all future updates to both courses
Applicable tax will be added at checkout based on your country of origin.
Secured checkout powered by Teachable.
Your Most Frequent Questions:
I'm completely new to EmberGen, is this for me?
I'm more advanced, will I still get value out of this course?
Yes. The course gradually introduces more advanced concepts and there’s a lot to learn for all skill levels. The ‘Beyond the Basics” bonus chapter entirely focuses on more advanced workflows.
I use Blender / Cinema 4D / Unreal Engine / 3Ds Max... (is this for me?)
Do you cover how to bring the simulations into Unreal Engine / Blender / Cinema 4D?
- Additional video on how to vertex paint your geometry for masking inside EG has been added
- Also covered is VDB import into Blender and shading using the temperature, flame, and density channels
- FULL guide included on Importing and shading a VDB with Octane in Blender
For Unreal Engine artists:
- Step-by-step video included on how to export flipbooks, import them into UE 5, and use the Niagara particle system to integrate them into your game
- Importing VDBs into UE also covered
For 3Ds Max artists:
- Covered is importing VDB into 3Ds Max using the Vray Volume Grid
- Covered is also shading the VDB fire & smoke correctly using and rendering it with Vray
- Alembic particle import also covered
For Cinema 4D artists:
- Additional video on how to vertex paint your geometry for masking inside EG has been added
- Also covered is VDB import into C4D.
- To shade the VDB fire & smoke, you will need either Octane or Redshift. Since Octane is nearly identical for Blender & C4D, you can follow the Full Blender/Octane Guide included with this course
For After Effects artists:
- full walkthrough included on how to export image sequences and separate passes for compositing in AE
- extracting the multi-layer .exr image sequences inside AE and basic compositing guide is also included
For Houdini artists:
- no Houdini workflow is included in this course, however if you’re familiar with importing VDBs into Houdini, you’re good to go
For any other software (Unity, Maya, Nuke, Fusion etc.):
- You can use flipbooks in Unity
- Maya can import VDB and alembic
- Nuke & Fusion will import EmberGen’s image sequence exports for compositing
What version of EmberGen are you using?
The entire course is currently recorded in EmberGen 1.0, however new lessons covering noteworthy EmberGen 1.1 & 1.2 features and changes have recently been added to the course.
What GPU (graphics card) do I need?
Is *insert your specific desired effect* covered inside the Bootcamp?
What project files are included?
There are 11 project files (presets) included with course as listed in the “Bonuses” section above. For the rest of the effects, students are encouraged to follow the lessons to get their own result they can have ownership of and can confidently put into their portfolio without the fear of being called out for using a preset.
Are there subtitles available?
Yes. English, Spanish, Japanese, and Korean subtitles are currently available for all RedefineFX courses.
Is Embergen worth learning? What makes it special?
200 studios and thousands of artists are already using EmberGen for it’s revolutionary real-time simulation technology, allowing you to create highly-detailed simulations which would normally take hours, or even days, to simulate and render in traditional software. With Embergen, the feedback to making changes is instant. This allows you to very quickly iterate and get to a final simulation result. In production, this saves you a ton of time & money. It is an absolute no-brainer to start learning for any artist who wishes to stay on top of his/her field.
Will my boss / studio / workplace pay for this course?
It’s very possible that your place of employment will cover an educational expense, such as this course, if it directly relates to your job duties. It sure doesn’t hurt to ask.
When does the course start and finish?
This is a completely self-paced online course. I’ve made the lessons bite-sized so you can make progress every day without feeling overwhelmed.
How long do I have access to the course?
You get lifetime access, meaning you get to access the courses for as long as RedefineFX exists.
Do I get a Certificate?
Yes! Upon completion of all lessons, you will automatically receive a unique Certificate of Completion.
Can I enter my TAX ID / VAT ID at checkout?
Yes. There is a dedicated VAT field on the checkout page. After checking out, you will automatically receive a standard business invoice to your email. Please note that the invoice cannot be modified after the transaction has been completed, so please double check that all information is correct.
Didn’t find an answer to your question?
Email: jesse@redefinefx.com