Blood Splatter VFX Tutorial 3Ds Max + Phoenix FD

Avatar RedefineFX | December 18, 2018

This Phoenix FD for 3Ds Max tutorial focuses on setting up a realistic blood splatter liquid simulation. I go over the settings such as viscosity, stickiness, droplet breakup, gravity and others to get the right look. I also explain the process of outputting and using a Wet Map generated by Phoenix FD to use as texture on our wall, to paint the wall with blood as it slides down.

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