Blood Splatter VFX Tutorial 3Ds Max + Phoenix FD

Avatar RedefineFX | December 18, 2018


https://youtu.be/Qxv0x9aDfM8

This Phoenix FD for 3Ds Max tutorial focuses on setting up a realistic blood splatter liquid simulation. I go over the settings such as viscosity, stickiness, droplet breakup, gravity and others to get the right look. I also explain the process of outputting and using a Wet Map generated by Phoenix FD to use as texture on our wall, to paint the wall with blood as it slides down.


  • Copyright © 2018 RedefineFX, Los Angeles, California