Blood Splatter Project File (3ds Max, Phoenix FD, Vray)
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This Phoenix FD for 3Ds Max tutorial focuses on setting up a realistic blood splatter liquid simulation. I go over the settings such as viscosity, stickiness, droplet breakup, gravity and others to get the right look. I also explain the process of outputting and using a Wet Map generated by Phoenix FD to use as texture on our wall, to paint the wall with blood as it slides down.