The Niagara Fluids Immersion course will soon be replaced with new Niagara Pyro & Niagara Liquids. Both courses have intro lessons remade in Unreal Engine 5.8, as well as a selection of most popular effects (e.g rotor wash) and brand new examples (large scale explosion, meteor hit, heat shield, rocket launch, and more). Remaining lessons from the original Immersion course will still be included and can be followed in 5.8 without issues.
Niagara Immersion will remain included for existing students as a legacy course on their dashboard.
I'm remaking some of my older FX sims in Unreal 5.8, starting with the rotor wash. Also added some directional forces based on the helicopter tilt. pic.twitter.com/30C4AtJcrx
— Jesse Pitela (@RedefineFX) June 22, 2026
Unreal Engine 5.8 brings memory and speed optimizations for Niagara, allowing for bigger and more detailed VFX simulations that run in real-time. pic.twitter.com/YhsZW0v0zm
— Jesse Pitela (@RedefineFX) June 3, 2026
Rocket launch plumes in Unreal 5.8. I'm going with a space exploration theme to test out the improved Niagara optimization pic.twitter.com/uR1u3u1v8U
— Jesse Pitela (@RedefineFX) June 8, 2026
Autobots arrival in Unreal 5.8. These are 2 separate sims - the meteor trail and the impact. Just one of many new 5.8 lessons I'll be adding to the Unreal Megabundle in a few weeks. pic.twitter.com/HTifSHQwcH
— Jesse Pitela (@RedefineFX) June 14, 2026
Real-time heat shield FX in Unreal 5.8. This is from a new series of beginner Niagara lessons I'm putting together. pic.twitter.com/oWIq5e7SXp
— Jesse Pitela (@RedefineFX) June 18, 2026
Got a student request for a nuke sim. Tried many different emitters to get the stem to show up like this. All Unreal 5.8 Niagara in real-time as usual. pic.twitter.com/8bxvvVUOQh
— Jesse Pitela (@RedefineFX) June 16, 2026